------------------------------- ATC2 - A Galaxy Full of Stars: Technology Advances ------------------------------- Many advancements have been made in the world of technology since 2064. The style and technique of Sleythin tecnhology has helped to jump start research in new and exciting directions. Here is a point by point list of new developments and new technologies. Mindlink: The technology with the biggest overall effect has been Mindlink - a way to interpret brainwaves and signals into a usuable electronic signal. It is implemented in two ways; one, via an electrode headband, and two, via a jack implanted into the user's skull. Both methods allow for easy control of heavy machinery, most namely exosuits. However, it is often used for things such as robotic arms and other machinery that is difficult to operate by hand. the headjack version also allows for data to flow into the brain as well, enabling the user to access system configurations, alarms, and status reports. TriSense Mindlink (TSM): Users with headjacks can utilize the first in actual VR, TriSense. Covering sight, sound, and touch, TSM is fairly rudimentary right now, but researchers are working hard to finalize the protocol and get working TSM servers up and running for things like NewsNet and the already highly-advertised NetSims. Despite NetSims not being available yet, people are already subscribing for the service for several years, especially feeds like "The Relaxation Channel". But aside from entertainment value, TSM allows for a lot better responses from exosuits, and for fun things like programming nano- constructors. There are also rumors of Red Mexico having already built a virtual world tied to their Net structure. Exosuits: In response to the Mindlink technology, which allows for near-instant handling of exosuits, they have gotten lighter, faster, and less armored. They have also gotten significantly cheaper. It is not uncommon to see exosuits fly across the plains of Mars at speeds of close to 80 MPH, involved in a game of some sort or another. In fact, most exosuits are so stripped down, they require extra gear for activities in vaccuum. Heavy Exosuits (HEXes): Due to the lightening of exosuits, their combat capability has decreased, as well as their usefulness in things like construction or demolition, or even terraforming. As a result, HEXes were developed. Standing about three times human height on average, HEXes work on a manual control system, not Mindlink, and thus require training and quite a bit of skill to control. However, as payoff, they allow for a much greater range of capabilities, in terms of refitting them for different tasks. They also allow for a much greater range of strength boosting. D-Shift and Body Bowls: While the Sleythin have provided full information on their dimensional technology, it is proving cost-ineffective to use it for freight or passenger transfer, not to mention the danger. The cost of building the station, as well as the power involved, is tremendous, and not even ATC can spare the capital to set up a network of d-shift stations. However, they ARE researching to see if they can get the accuracy on the Body Bowls higher, and the power usage for all dimensional tech down. Nanotechnology: Nanotech is being used widely on Venus and Mars, especially for terraforming and construction. Nano-constructed buildings aren't quite feasible yet, but they are well on the way, and nanites are prefect for jobs like laying electrical cable through dirt, etc. More than just tiny slave labor, though, nanites are being used in medicine, in surveillance, and in the underworld, for assassination and the like. Earth eschews nanotech unless it has to, though, and even on Mars, the stuff that takes time to make is more valuable. Cybertechnology: Cybertech is the new rage! Especially in places like Twilight City or Red Cape Town, cybertech has become a status symbol. Embedded computers are definitely the top seller among the business elite, while limbs are more popular among the downtrodden. Cybertech is definitely more acceptable, even in polite company, than genetech (more on that later). And it is incredibly versatile, with modular components being built for spacers and the like who require a wide variety of tools. Gene Technology: The modification of one's own genes, a very painful and fairly expensive process, is slowly gaining popularity in Twilight City. The process is almost entirely for superficial atttributes - skin, eyes, hair, teeth, etc. The ability to augment things like muscles is not yet available. For Twenty- Fours, it holds the appeal of being able to "correct" some of the physical mutations, or even just to alter them into a set image. For normals, it offers a chance to either masquerade as a Twenty-Four, or to at least be as cool as one. The process is ONLY available in Twilight City, and the social stigma against it is immense. Of course, if no one has seen you before, they will likely assume you are a Twenty-Four instead of a genetech user. Average Life: Everyone uses technology, all the time (with the exception of separatist groups). It's an inescapable bit of life, and most children grow up so mired in it that it's commonplace. But the sheer amount of work put off onto machines and nanites and the like assures that any sort of technological mishap would leave inhabitants almost completely helpless. No NewsNet? No comm lines? The unspeakable shock would probably kill several hundred Martians alone. But technology is the opiate of the masses as well, and people in charge take every precaution to assure that the flow of electrons isn't going to stop easily. It's just life in the Twenty-First Century.