<> <> <> <> <> <> * Fitzroy glances out the window at the rain and has a drink of DunnoJuice. The other stuff just isn't that interesting. * Fitzroy puts down the juice and gets up to shut the curtains. "Nice day for file crackin'.. I might be here a while on this one." <> <> * Fitzroy sits down at his comp, cracks his knuckles, and procedes not to use them.. * Fitzroy places his hand next to his comp though, and his standard bracelet wear begins to melt. (let the last statement be STRICKEN from the record! I've decided it'd be mostly pointless to use those. ^_^;) * Fitzroy plugs in via TSM jack and starts poking at the interesting sekrit file. <> * Fitzroy says to himself "quantum, hmm" and sends off a quick note to a friend of his, MydNyteFoxx, saying "MNF, I need access to a quantum computer. Any suggestions? - KB" * Fitzroy then starts digging around in his hacking tools (software) for leads on the elliptic curve encryption. <> * Fitzroy digs right in, decrypting and trying out the username and pass. <> * Fitzroy sets up a program to send random keys generated by the quantum beast back to him. <> * Fitzroy also tries to hide/disguise the process as something that wouldn't attract attention. Possibly a hidden system process. (just in case) <> 2d6-6 * Dicesuke throws the bones for Fitzroy (2d6-6) and gets -2. <> * Fitzroy begins setting up a self destructing, limited quantity worm to spread out the calculations for his algorithm. 2d6-4 * Dicesuke throws the bones for Fitzroy (2d6-4) and gets 4. <> 2d6-3 * Dicesuke throws the bones for Fitzroy (2d6-3) and gets 6. (That a success?) (just barely, methinks) <> <> * Fitzroy takes a glance at some of the results.. Seems to be working ok. * Fitzroy slouches a bit further into his chair and stares up at the ceiling. <> * Fitzroy sits up again, as he decides to do a little more searching for artifacts. (though his position has no effect on how well he works, he still does it!) * Fitzroy begins with an image search, looking for artifacts or strange objects that look similar to the few that have been found already. <> <> * Fitzroy looks into things that may have been stolen a little deeper before moving on. <> * Fitzroy hmms out loud to nobody but his uneaten breakfast. (do the items themselves seem important?) <> * Fitzroy searches news buletins and such for similar thefts, looking for mentions of suspects and such. * Fitzroy also tries to search police/authority reports, which might have more detailed information. <> <> 2d6-3 * Dicesuke throws the bones for Fitzroy (2d6-3) and gets 6. (barely again!) <> 2d6+2 * Dicesuke throws the bones for Fitzroy (2d6+2) and gets 7. (Fitz don't know!) * Fitzroy is suspicious!.. but goes on to search for 'ageless' art, in general. * Fitzroy keeps some brain cells on the clock, if there's a time constraint on his earlier hacking. <> <> * Fitzroy checks it out! <> * Fitzroy sits up straight, "Sweet!" * Fitzroy tries to unlock the file! <> * Fitzroy checks it out, what's in it? <> <> * Fitzroy shuts down his connection to the q-bit cruncher and stops sending info to the wormed machines when he sees that the file's now readable.. leaving as few traces on the quantum machine as possible. <> 2d6-5 * Dicesuke throws the bones for Fitzroy (2d6-5) and gets 2. <> * Fitzroy makes sure to save that file, then save it on a chip.. then save it on another chip and put that chip in a nice hiding place. * Fitzroy encrypts the ones on chips with his own, less-painful encrypting method to hide them from minor prying eyes. <> <> <>