<> <> <> (Probably tired of being Thren.) (back in a sec.) <> <> (ok, back) (Go!) * Katherine is, uh, just ditched by Ian. She has been looking thoughtful ever since they left the council room. Lots of temple-rubbing too. We all love headaches. * Fitzroy is fascinated by the faux Mars theme. (Are we in a hotel room or a loby or what?) (Just out on the street.) * Katherine looks over at Roy's staring. "What's with the hotel fascination? An interior decorator in another life?" * Fitzroy thinks a bit, "Well, it's just odd. It's just.. hard to describe." It's Dunno Mars, really.. *he shrugs* (*laughs and laughs*) * Katherine chuckles and smiles thinly, "It does have a 'not quite the real thing' feel to it, doesn't it?" * Fitzroy smiles, "So, do you have to do anything before this 'challenge' thing they're making you do?" <> * Katherine puts her hand to her forehead. "Well, brush up on where the Sleythin hide their lungs." She flashes her green-painted claws, then chuckles. "Not that it'd help. Totally outmassed. If it's a fair fight, I'm in trouble. But if it's a show... well." * Katherine gets a glance at the Sleythin and her eyes widen. "Holy shit." * Fitzroy tries to see what she sees, "hmm?" * Katherine also gets a bit of an angry look on her face. But for the surprise. * Katherine tries to point at her discreetely. "If my memory doesn't fail, that's a Sleythin general... drunk off their ass. Haven't seen that for a few days, eh?" <> [YOU.] * Katherine takes a step back. "... and I'm thinking my memory's spot on." * Fitzroy backs up twice as much as Kat, wide eyed. [What are YOU doing here! Why do you look the same! A demon, to torment my drink-addled brain!] * Katherine puts up her hand and says, in Marsal, "Yeah, good to see you too, uh, general." It's like she was trying to be calming, but for the undercurrent of disdain. * Katherine hisses back at Roy through the corner of her mouth, "Not being able to understand her is going to make not turning into Kat-o-paste really hard." [Faugh!] "Using your filthy tongue makes me wish I had more alcohol to wash my mouth with. What are you doing here? Come to mock me?" (is this directed at both of us?) (More at Kat.) * Katherine steps towards her and says, "Look, I don't know Sleythin, alright? And you've never even met me." (I'm distracting her! Run! run like a crazy man!) "How you lie! I knew you many years ago! You crossed the Gate! You shamed the Army by defeating the Enemy!" * Katherine grimaces and snaps back, "No, Chako Styrina pulled that crap." She picks up her hair. "See? Red hair. Not black. My name's Kat." * Fitzroy lets out a quiet "ohh" <> "So... so it is. You are remarkably similar." Only if you're too drunk to walk, general. * Katherine smirks and steps forward, extending her hand. "Good to meet the founding member of the 'Chako's a Bitch' club on Sleythin, though." * Fitzroy grins. That makes so much more sense. Nice to meet you, General. <> "I am Gyor'carl! General of the Army! My might has been proved many ... whoa! Many times over." <> * Katherine looks back at Roy with a frown, then back at Gyor'carl. "That's what it was. Good to meet ya, Gyor'carl. More or less." And considering you could snap me like a twig, I think your might is plenty proven. * Fitzroy nods. "Not like that weakling. Needed a sleythin suit to do what she did." * Katherine blinks and says, a little slowly, "Common... failing of humanity... that. Needing suits." Beat. "Especially Sleythin suits." <> "You'd be hard-pressed to find one to fit. Only a few left. Prototypes." * Katherine nods slowly. "Yeah... yeah I would." She grins slightly. "And they're probably socked away in the middle of nowhere, eh?" <> "Where you'd never think to guess! In a museum! The basement of the Museum of Science." * Katherine grins wide. "Guess you guys really like your history." She looks her up and down. "Blown your paycheck already, eh? Lemme buy you a drink. Think of it as a gift from one Chako-hater to another." * Fitzroy raises an eyebrow. <> "Sure!" <> * Katherine nods and looks back at Roy, crooking her finger and saying, "Roy. C'mere." * Katherine then waves at Gyor'carl with her other hand. "Go on ahead. I'll be right in." * Fitzroy nods and comes over. <> * Katherine waits for Gyor'carl to start walking then turns to Roy and says harshly, "I want to know everything about that museum when I get back from making her too drunk to remeber me. Got it?" * Fitzroy nods and smiles. "No problem. I think I see where you're going with this." I'd think you were a moron if you didn't. I'll be, uh, back. If she doesn't forget that I'm human and crush me in a sisterly hug. * Katherine looks off at the bar. "Wish me luck." (I'ma FF this, if that's okay.) (Sure.) (We can always mini it, ,if you really want to get your Lizard on.) (Ngh.) (Ha ha.) (Fastforward yay! Where do we end up?) <> <> (Can I have gotten the maps in my headputer?) (hai hai.) * Katherine rubs her hands together and says quietly, "I didn't figure I'd be doing any breaking and entering. Just some shooting." * Fitzroy nods. "Looks like it won't be too hard though." * Katherine mms. "Probably not. The real trick is making sure I'm not, uh, prosecuted for it. Not exactly familiar with Sleythin law." <> (Heh.) And if I get turned into nanopaste, uh, good luck tomorrow. Best thing would be to not get caught. * Katherine looks over at Roy. "If I take it, I'll be fighting a Sleythin in it in front of a live audience. I think that's what they call 'caught', Roy." * Fitzroy hmmms.. "You could paint it?" * Fitzroy shrugs. * Katherine chuckles and stretches. "We'll see." (Okay, kat.) <> (+2? Ow.) 2d6-1 * Dicesuke throws the bones for Katherine (2d6-1) and gets 5. (Made by 2.) <> * Katherine examines the building and her schematic for a second, then waves at Roy and heads off. (Manhole search-u!) <> * Katherine idly looks around for as few people looking as possible, and then slips down in there with a sigh, yet a determined look. <> * Katherine does her best job not to get icked and work her way to/under the museum. (Kat, you don't have a comm on you, do you.) (She has her sub-vocal computer-system.) (But I think you ruled a lack of transmitter possibility in that system.) (yes.) (So not unless we picked one up.) (Assume you've an external, ATC-issued.) (Works for me.) <> * Katherine pulls out her comm device, now that she's in the clear (IE: not above ground) and puts it on. * Fitzroy has found a relatively secluded spot to work in. <> (Is this one of Roy's to handle?) * Katherine says quietly, "Sewer entrance is barred, electrified." (I refuse to help you. >_>;) (Cham, Kat has the same security schematic Roy does. c.c;) (Whether he can hit it or not isn't part of that?) (He can get all doors.) (It is unclear to you whether or not he can get anything else. These docs aren't universal, you know.) (Heh.) * Fitzroy replies, "I'm on it. I can only get two open at a time though. I'll work as you go." * Katherine nods, not that he can see it. But she could! Nightvision. "Check." (Right, Roy. You're working with an alien comp system, here. That it is compatible at all is a miracle. There's an automatic +3 to all rolls, which I'll expect you to add because I can't remember shit.) <> (allrighty then) 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 3. <> (Large enough to get through?) < Looks to me like it's stuck. Tight squeeze. Well, if it's stuck, it's stuck. (Acro (Flex) Or no?) (Yup.) * Katherine closes her eyes and rubs the bridge of her nose and takes a deep breath. "Going through." She then tries to carefully squeeze her way past the door. 2d6-2 * Dicesuke throws the bones for Katherine (2d6-2) and gets 4. (Made by 2.) Be careful in there. I don't think I can affect more than doors. <> There are a lot of traps, so watch your step. * Katherine gets through and stops moving. "Through. Thanks." She crouches down and brushes her hair back and looks over the room. <> (Exit(s)?) <> * Katherine closes her eyes. "Okay. Going to try the door to my right." She examines the path carefully as she walks close to the wall. Ok. Good path is to the right but there's a trap. No trap ahead. <> 2d6 * Dicesuke throws the bones for Katherine (2d6) and gets 10. (Ha ha no.) <> 2d6-2 * Dicesuke throws the bones for Katherine (2d6-2) and gets 7. (Miss by 1.) (Unless I crank my dodge. I wan't sure if I was aiming at stealth or dodge. ^_^;) (I already boossted my Acro.) <> (Flex?) (Assume such until I say otherwise.) 2d6-3 * Dicesuke throws the bones for Katherine (2d6-3) and gets 6. (On the nose.) <> * Katherine hisses in pain after her twisted landing and clutches her shoulder. "Ow. Damn. Sleythin REALLY value their history." You alright? (what's the door to the right take to unlock?) <<+3>> * Katherine sighs and rips off her left sleeve to cover the gash in her right. "I'm alive. Fuck. Deep gash." Careful with the walls coming up. The next one has something to do with that. 2d6 * Dicesuke throws the bones for Fitzroy (2d6) and gets 7. (missed by 1) * Katherine looks over at the door. "How's the door coming?" (And how close am I to it?) Haven't gotten it yet.. <> * Katherine takes the break, gratefully, still clutching her shoulder. 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 7. d26 * Dicesuke throws the bones for Fitzroy (d26) and gets 8. (wow, suck) (Typo.) 2d6 * Dicesuke throws the bones for Fitzroy (2d6) and gets 2, a CRITICAL SUCCESS!!! "I love you. Do you love me too? Y_ N_" (WOO.) (First one made?) (No.) (Damn.) (Nope..) <> * Katherine goes for the door, now a bit more jumpy and prepared for swinging blades. "Door open." Man, I have to watch out. I've got some programs tailing me. <> <> Closing the first door. * Katherine tries to look at the wall andn floor for indicators. "Check. Wall bulges and a normal floor. Any ideas on traps?" 2d6-5 * Dicesuke throws the bones for Fitzroy (2d6-5) and gets 2. There's something to do with the walls. I'd watch out for those bulges. Right. * Katherine advances slowly and with clear tension in her muscles, watching the floor and bulges for dangers. I sent out some decoys so maybe these programs will leave me alone. <:> 2d6-2 * Dicesuke throws the bones for Katherine (2d6-2) and gets 2. (Hoo yay.) <> (Offensive laser lens?) (No, it spits daisies.) (There are infared lasers too. ^_~) (How far is this far end?) ('Causse I think I'm about to run for it.) (40 feet.) (Oh shit.) (I only move at 30. This is gonna suck.) * Katherine keeps advancing, slowly, and watching for the bulge to actually focus on her. She says quickly and quietly, "Laser turrets." <> * Katherine wastes no time in going from slow advancement to RUN. <<+1 to get that door, Roy. Best hurry.>> <> 2d6-2 * Dicesuke throws the bones for Fitzroy (2d6-2) and gets 1. * Katherine says, not quite as quietly as she'd like, "GET THE DOOR." Got it! There are 3 here though. (what's the second?) (That's the next room.) 2d6-5 * Dicesuke throws the bones for Katherine (2d6-5) and gets 4. 2d6-3 (Sorry, was predescribing to you.) * Dicesuke throws the bones for Katherine (2d6-3) and gets 5. 2d6-1 * Dicesuke throws the bones for Katherine (2d6-1) and gets 5. (YES. WIN.) <> Three in the next room, sorry. <> * Katherine stops her run and clutches her shoulder. "Not dead yet. Ow. Three what?" I misread the map. Doesn't appear to be any traps in this one. Three doors. <> I only see one. * RDMgryphon (RanDoMs@dpc6935171138.direcpc.com) has joined #atc2too They're in a row. I can only get two at a time. Closing the one behind you.. 2d6-2 * Dicesuke throws the bones for Fitzroy (2d6-2) and gets 5. 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 6. (got the first two) <> * Katherine walks across the room, still being paranoid. "Jump through, then?" <> * Katherine frowns. "Check that. No way I can jump through." * Fitzroy hmms. "One room after this, then the suit.. Let me see.." * Katherine looks around the room for anything that could help. If we figure out how to get through the doors here, watch out for the ceiling in the next room. <> Looks like the doors are slow enough that you may be able to slip through when I open the third. You ready? * Katherine rubs her face, smearing a little of the blood from her wound on it by accident. "Roy, there is no space. If that door doesn't open, I will be dead." A thin smirk. "No pressure." She tenses for a dash/jump through. "I'm ready." <> (When it happens.) Once you go through, it won't be easy to go back. You'll have to go forward.. Attempting to open. 2d6 * Dicesuke throws the bones for Fitzroy (2d6) and gets 7. (foo..) <<+2 to ditch the tracers, +3 to retry the door.>> 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 9. (Cranking up Acro further.) 2d6 * Dicesuke throws the bones for Fitzroy (2d6) and gets 7. (none of the above) * Katherine stares at the door and continues taking deep breaths, watching. I'm not having any luck here.. <> * Katherine frowns. (jeebus.. try to confuse them?) (Set off alarms somewhere else!) (Either that or spoof them by making them think they 'found' what they were lookking for.) (You're the hacker, dear. ^_~) (I'm not a hacker! I only play one on TV... How 'bout I try redirecting them to some other goal.) (ie, spoofing like Kat said) <> 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 5. (Got that) <> <> Ok, be ready. 2d6 * Dicesuke throws the bones for Fitzroy (2d6) and gets 4. (got it that time) <> * Katherine tries to tumble through! Sadly, she does not have Gadget Katzor Rocket Boots. 2d6-1 * Dicesuke throws the bones for Katherine (2d6-1) and gets 7. (... Miss by 1 since it's on Tumbling.) <> * Katherine bites her lip hard in pain and hisses to Roy, "Reopen the first fucking door!" 2d6+1 * Dicesuke throws the bones for Fitzroy (2d6+1) and gets 11. (Jesus dicehate.) (seriously. What is it with us and sneaking missions and dicehate?) (KAt rammed herself into a freaking window. c.c;) < (+>>) (suck!) (You behind on your goat sacrifices Mecha?) 2d6 * Dicesuke throws the bones for Katherine (2d6) and gets 5. (Made by 1.) (Which hand? Left or right?) Crap! You ok? <> 1d2 * Dicesuke throws the bones for Katherine (1d2) and gets 1. (Right it is. Wow, her right arm is shot.) (Shoulder and hand. Ow.) * Katherine hisses quietly, "Hand's in bad shape. Sleythin guards. Talk later." She tries to find somewhere to hide from the guards. (at the very least, you don't have two bad arms) <> * Fitzroy whispers "remember the ceiling" 2d6 * Dicesuke throws the bones for Katherine (2d6) and gets 3. <> (Make by 3.) <> 2d6-1 * Dicesuke throws the bones for Katherine (2d6-1) and gets 6. (Make by 1.) <> (Can I factor those into the guards' walk pattern?) <> * Katherine bites off into the mic, "Ceiling. Cameras." (Just to speed things up.... Kat, three sneak rolls. +1, flat, +2.) (Oh fuck.) 2d6+1 * Dicesuke throws the bones for Katherine (2d6+1) and gets 8. 2d6 * Dicesuke throws the bones for Katherine (2d6) and gets 11. 2d6+2 * Dicesuke throws the bones for Katherine (2d6+2) and gets 6. (Wow.) (Fail fail make.) (By what on the fails?) (Uh. 2 and 5.) 2d6-4 * Dicesuke throws the bones for Fitzroy (2d6-4) and gets 5. 2d6-2 * Dicesuke throws the bones for Fitzroy (2d6-2) and gets 7. (Acro(flex) rolls, +1, +3.) 2d6-3 * Dicesuke throws the bones for Katherine (2d6-3) and gets 5. 2d6-1 * Dicesuke throws the bones for Katherine (2d6-1) and gets 3. (By 1 and 3.) 2d6-1 * Dicesuke throws the bones for Fitzroy (2d6-1) and gets 11, a CRITICAL FAILURE!!! "I can recommend some good Dice Cleanser, if you like." 2d6-2 * Dicesuke throws the bones for Fitzroy (2d6-2) and gets 9. (This is not your night) (Dice hate! Dice hate.) (seriously!) 2d6-7 * Dicesuke throws the bones for Fitzroy (2d6-7) and gets 0. 2d6-5 * Dicesuke throws the bones for Fitzroy (2d6-5) and gets 0. <> Kat! Go! I have to leave! <> (Kat, your rolls count for all the way down. Get started and I'll desc.) * Fitzroy hides his comp and leaves the cafe, double-time. * Katherine whispers back, "Check," and grits her teeth, whispering to herself, "Do it right, wolf." Then she starts for the door, at first tryinig to keep from being seen. <> <> (Solid Kitty) * Katherine looks at the pedestals with a small smile. "Hello, there. Been a while since I've seen one of you." * Katherine adds, "And I had to do a shitload more for you than the lazy-fuck Europa team, so let's hope you do the job." She walks over, still paranoid and looking for traps. <> (How many are here?) <> (Yeah. This is bad times.) (5? I think 5.) (5 if everyoe has a prototype. Are they labeled?) (No. Going off memory, though, one looks like your mom's.) * Katherine clutches her right hand with her left and says, "Thank Space Jesus I can shoot with my off hand," as she looks over the suits, finally settling on one. <> <> * Fitzroy attempts to look innocent. * Katherine reviews the map in her head. What are we talking about for exit possibilities? <> <> (Up?) <> * Katherine slings the backpack onto her arm with her one good hand and runs the up-way, trying to activate it as she goes. <> * Katherine shivers slightly, murmuring, "That's a new feeling." <> <> (And the Fonz went on to become Evil Kinevil 2.) (ACT.) (Mecha....) * Katherine runs like MAD and mutters, "Could have kept ONE non-lethal weapon, couldn't you have?" * Fitzroy pretends nothing's happening now and keeps on moving away from the scene. (Had to remember if Chako ditched the stun weapon or not on the suit.) (If there's a Sleythin in the way, I'll have to bowl them over. ^^;) <> (The manhole.) (Duck back INTO the sewers, hide the suit, go to ground and get healed.) (Maybe without that secocnd part.) <> <>