Tri-Stat dX - Revised!

Logo by Grysar

Thanks to Grysar for the logo!
Crazy Revisionist: Zegon Destructacon

Tri-Stat dX is a great system, and I do like the adjustments they made against the standard that BESM set. However, in several areas I feel they either failed to deliver or just plain were screwed in the head when it came to balance. This is my work at revising the Tri-Stat dX system. Also, at the moment, I will outline what should and shouldn't be used in conjunction with these rules. If an attribute or disadvantage is replaced, use the replaced version. If an attribute or disability is disabled below, it refers to the version in the book and not the version that has been remade or revamped.

- Zegon Destructacon

Rules Outline

When X is referred to in a document, it refers to the dice size unless otherwise specified. So, if something goes off of X/2, it will scale to 2 in d4s, while in d10s it would be 5. This is mostly used for attributes that relate directly to the dice roll and do not get modified by statistics.

Effective level represents the level the attribute is assumed to have in regards to attributes such as Nullify, Dynamic Powers, level caps based on dice size, and the like.

Many of these rules depend on the energy point system to be effective. Of course, energy points are optional, but for game balance purposes these rules assume that they can (and will be) used.

To GMs: Some of these rules can be very detailed and traumatic to characters, and by accepting them you are permitting both their use and abuse by the characters and the NPCs. As Mechalink put it, "This falls in with sex, drugs, and player vs player, and it is your job as a GM to establish the level of comfort ability with all of these and other subjects for you game." If a problem arises from the use of an attribute, talk to the players about it before taking action. They are as much of a driving force in the game as you are. Also, by permitting them as viable rules, you acknowledge that their open-ended use is acceptable by all players involved and that you, and they, will use them responsibly for the good of the game.

The Tri-Stat System, Tri-Stat dX, and BESM (Big Eyes Small Mouth) are property of Guardians Of Order. Work on this site is an expansion on their base rules and is not for profit. Changes made below were concieved and made by the people in the by-line. Feel free to expand on and use the work on this site, but be sure to give proper credit where it is owed. I would also already like to say thanks to those in channel #BESM on irc.sandwich.net for being such a great help with this.

Removed Attributes

Features (Appearance)
Mind Shield
Shrink

Adjusted Attributes

Agents
Armor
Divine Relationship
Force Field
Heightened Awareness
Henchmen
Insubstantial or Incorporeal
Invisibility
Massive Damage
Mind Control
Nullify
Own Big Mecha
Servant
Smaller Stature or Diminuitive
Special Attack or Weapon Attack
Special Attack or Weapon Attack: Simplified
Swarm
Telepathy
Teleport

Added Attributes

Amplify
Appearance
Cancel Power or Dispel
Mental Defense
Physical Conditioning
Shapechange
Spiritual Resistance

Increased Attribute Abilities

Combat Technique
Special Movement

Added Skills

Bluff
Natural Intuition
Power Usage
Spot

Removed Defects

Diminuitive

Adjusted Defects

Burns Energy
Inept Attack
Inept Defense
Less Capable
Marked
Nemesis
Reoccuring Nightmares

Base Rules Additions

Trick Defenses

Base Rules Changes

Called Shots
'Easy' Called Shots
Combat Modifiers
Mind Combat
Trick Attacks

Adjusted Optional Rules

Energy Point Usage
Knockback

New Optional Rules

Weapon Focuses

Reference Charts

Short Range/Melee Calculation Chart


besm.sandwich.net / zegond@gmail.com
Last modified: July 17th, 2005 - Cancel Power or Dispel
July 9th, 2005 - Trick Defense
July 6th, 2005 - Knockback
February 4th, 2005 - Small Stature or Diminuitive
January 22nd, 2005 - Power Usage
January 12th, 2005 - Burns Energy
January 10th, 2005 - Servant, Agents, Henchmen
January 9th, 2005 - Heightened Awareness
January 7th, 2005 - Short Range/Melee Calculation Chart
January 5th, 2005 - Trick Attacks
January 3rd, 2005 - Own Big Mecha, Weapon Focuses
December 30th, 2004 - Inept Attack, Inept Defense
December 29th, 2004 - 'Easy' Called Shots
December 28th, 2004 - Combat Technique
December 27th, 2004 - Energy Point Usage, Combat Modifiers, Bluff, Natural Intuition
December 22nd, 2004 - Special Attack or Weapon Attack: Simplified, Special Movement, Reoccuring Nightmares, Marked, Nemesis
December 21st, 2004 - Mind Combat, Massive Damage, Spot
December 20th, 2004 - Shapechange
December 19th, 2004 - Mind Control, Insubstantial, Invisibility, Telepathy, Teleport, Amplify, Nullify, Called Shots, Less Capable, Appearance
December 17th, 2004 - Created