Thanks to Grysar for the logo!
Crazy Revisionist: Zegon Destructacon
Tri-Stat dX is a great system, and I do like the adjustments they made against the standard that BESM set. However, in several areas I feel they either failed to deliver or just plain were screwed in the head when it came to balance. This is my work at revising the Tri-Stat dX system. Also, at the moment, I will outline what should and shouldn't be used in conjunction with these rules. If an attribute or disadvantage is replaced, use the replaced version. If an attribute or disability is disabled below, it refers to the version in the book and not the version that has been remade or revamped.
- Zegon Destructacon
Rules Outline
When X is referred to in a document, it refers to the dice size unless otherwise specified. So, if something goes off of X/2, it will scale to 2 in d4s, while in d10s it would be 5. This is mostly used for attributes that relate directly to the dice roll and do not get modified by statistics.
Effective level represents the level the attribute is assumed to have in regards to attributes such as Nullify, Dynamic Powers, level caps based on dice size, and the like.
Many of these rules depend on the energy point system to be effective. Of course, energy points are optional, but for game balance purposes these rules assume that they can (and will be) used.
To GMs: Some of these rules can be very detailed and traumatic to characters, and by accepting them you are permitting both their use and abuse by the characters and the NPCs. As Mechalink put it, "This falls in with sex, drugs, and player vs player, and it is your job as a GM to establish the level of comfort ability with all of these and other subjects for you game." If a problem arises from the use of an attribute, talk to the players about it before taking action. They are as much of a driving force in the game as you are. Also, by permitting them as viable rules, you acknowledge that their open-ended use is acceptable by all players involved and that you, and they, will use them responsibly for the good of the game.
The Tri-Stat System, Tri-Stat dX, and BESM (Big Eyes Small Mouth) are property of Guardians Of Order. Work on this site is an expansion on their base rules and is not for profit. Changes made below were concieved and made by the people in the by-line. Feel free to expand on and use the work on this site, but be sure to give proper credit where it is owed. I would also already like to say thanks to those in channel #BESM on irc.sandwich.net for being such a great help with this.
Removed Attributes
Features (Appearance)
Mind Shield
Shrink
Adjusted Attributes
Agents
Armor
Divine Relationship
Force Field
Heightened Awareness
Henchmen
Insubstantial or Incorporeal
Invisibility
Massive Damage
Mind Control
Nullify
Own Big Mecha
Servant
Smaller Stature or Diminuitive
Special Attack or Weapon Attack
Special Attack or Weapon Attack: Simplified
Swarm
Telepathy
Teleport
Added Attributes
Amplify
Appearance
Cancel Power or Dispel
Mental Defense
Physical Conditioning
Shapechange
Spiritual Resistance
Increased Attribute Abilities
Combat Technique
Special Movement
Added Skills
Bluff
Natural Intuition
Power Usage
Spot
Removed Defects
Diminuitive
Adjusted Defects
Burns Energy
Inept Attack
Inept Defense
Less Capable
Marked
Nemesis
Reoccuring Nightmares
Base Rules Additions
Base Rules Changes
Called Shots
'Easy' Called Shots
Combat Modifiers
Mind Combat
Trick Attacks
Adjusted Optional Rules
New Optional Rules
Reference Charts
Short Range/Melee Calculation Chart